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 Post subject: CSGO Rigs
PostPosted: Fri Aug 24, 2012 11:26 am 

Joined: Fri Aug 24, 2012 11:23 am
Posts: 3
Hello. I'm trying to transfer some animation onto the CSGO rig (which from what I can tell is the same as the Valve Biped). I tried SMD in iPi but The spine was bent 90 degrees backwards and I could not fix this bug.


I then tried MotionBuilder and when I exported it to Maya to import into the SFM, FBX renamed all the bones. This has never happened to me before and I can't figure out why.


Could someone give me some suggestions on what to do?


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 Post subject: Re: CSGO Rigs
PostPosted: Sun Sep 23, 2012 8:11 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
I have made some CSGO rigs but it's not hard to make one yourself

Just create a biped and align each bone to the ValveBiped skeleton then link the valve skeleton to the biped.

Once your happy load a .bvh (exported from iPi) into 3ds max onto the biped

Hide all the biped bones and export the valve skeleton. On export it should bake the movement to the .SMD file

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 Post subject: Re: CSGO Rigs
PostPosted: Tue Oct 09, 2012 4:38 am 

Joined: Tue Oct 09, 2012 4:35 am
Posts: 1
Would you mind making your CSGO rig available for us to try out. I've been having trouble getting it working as well.


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