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Transfert to Unity
https://forum.ipisoft.com/viewtopic.php?f=13&t=6452
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Author:  tolosafan [ Sat Nov 03, 2012 2:37 am ]
Post subject:  Transfert to Unity

Hi all,

I succeed to transfert the motion from iPi (trial version for the moment) with one kinect without big problem.
Here in a few words how:
- capture the movement in iPi
- export in Fbx
- open the fbx in MotionBuilder then characterization of the animation
- open my character (mesh+skeleton) in MBuilder
- open-merge the new animation from iPi
- link the animation to the character
- delete the ipi:bips node on the character in the scene
- export the result to fbx
- import in Unity with 0.01 scale
Works like a charm !

After applying for the first time this workflow, I think the time to create/integrate a new movement in Unity could be 15mn !
Great news for me.

Laurent

Author:  ManyMotion [ Mon Nov 05, 2012 5:56 am ]
Post subject:  Re: Transfert to Unity

Great work Laurent!

Oli

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