Change font size
It is currently Tue Jun 30, 2026 2:03 pm


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
PostPosted: Thu Dec 13, 2012 11:13 am 

Joined: Thu Dec 13, 2012 10:54 am
Posts: 2
I think I'm doing it right but when I export I get the default skeleton.

Steps I'm taking.
[list=]Save from max a the biped as .fbx
Inside iPi Studio I "Import Target Character" and hook up the bones, it follows along great.
I choose export animation for 3dsmax (BVH) and after it finishes the imported character disappears, weird but ok...
I load the motion onto my biped and the joints distort to fit the default skeleton. This is bad... very bad...
[/list]
I guessed this might be a biped issue so I exported to FBX and the skeleton that I get matches the default iPi studio skeleton perfectly, which is not correct.

It appears to not transfer any motion but just be a "display motion on a secondary skeleton"? I thought I could use this to "transfer motion" to my actual skeleton and export something that isn't going to distort my actual skeleton horrifically.

Exporting re-targeted animation would be prefect. I don't know if this is a bug or a feature request, seems like a bug?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net