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Transfering motion from default rig to imported rig
https://forum.ipisoft.com/viewtopic.php?f=13&t=6609
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Author:  MarkD [ Thu Dec 13, 2012 11:13 am ]
Post subject:  Transfering motion from default rig to imported rig

I think I'm doing it right but when I export I get the default skeleton.

Steps I'm taking.
[list=]Save from max a the biped as .fbx
Inside iPi Studio I "Import Target Character" and hook up the bones, it follows along great.
I choose export animation for 3dsmax (BVH) and after it finishes the imported character disappears, weird but ok...
I load the motion onto my biped and the joints distort to fit the default skeleton. This is bad... very bad...
[/list]
I guessed this might be a biped issue so I exported to FBX and the skeleton that I get matches the default iPi studio skeleton perfectly, which is not correct.

It appears to not transfer any motion but just be a "display motion on a secondary skeleton"? I thought I could use this to "transfer motion" to my actual skeleton and export something that isn't going to distort my actual skeleton horrifically.

Exporting re-targeted animation would be prefect. I don't know if this is a bug or a feature request, seems like a bug?

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