| ipisoft.com https://forum.ipisoft.com/ |
|
| Transfering motion from default rig to imported rig https://forum.ipisoft.com/viewtopic.php?f=13&t=6609 |
Page 1 of 1 |
| Author: | MarkD [ Thu Dec 13, 2012 11:13 am ] |
| Post subject: | Transfering motion from default rig to imported rig |
I think I'm doing it right but when I export I get the default skeleton. Steps I'm taking. [list=]Save from max a the biped as .fbx Inside iPi Studio I "Import Target Character" and hook up the bones, it follows along great. I choose export animation for 3dsmax (BVH) and after it finishes the imported character disappears, weird but ok... I load the motion onto my biped and the joints distort to fit the default skeleton. This is bad... very bad... [/list] I guessed this might be a biped issue so I exported to FBX and the skeleton that I get matches the default iPi studio skeleton perfectly, which is not correct. It appears to not transfer any motion but just be a "display motion on a secondary skeleton"? I thought I could use this to "transfer motion" to my actual skeleton and export something that isn't going to distort my actual skeleton horrifically. Exporting re-targeted animation would be prefect. I don't know if this is a bug or a feature request, seems like a bug? |
|
| Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|