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Height problem (importing FBX)
https://forum.ipisoft.com/viewtopic.php?f=13&t=9104
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Author:  Steinmann [ Wed Jul 02, 2014 4:44 pm ]
Post subject:  Height problem (importing FBX)

Hello,

I'm having a height problem when i import FBX into IPI.

The original FBX is motion capture of a person falling (around 2m) he animates fine in motion builder, falls etc. I added the IPI rig into motion builder, and all works fine in there.

When I bring the FBX into IPI it looks like it scales up the character as high as the initial root. Thus he doesn't animate the height. He stays on the ground.

Here is the video - https://www.youtube.com/watch?v=Qg80sfdQE0U

You can see he doesn't animate the actual fall. Just the motion of it. Plus he is huge!

Any idea what causes this?

Thanks!

Author:  pas [ Fri Jul 18, 2014 9:11 am ]
Post subject:  Re: Height problem (importing FBX)

iPi animation importer expects T-pose in first frame when importing animation with iPi skeleton.
So the workaround is to add T-pose in the first frame.
This is how it works for now. We will try to come up with a more user-friendly UI in future versions

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