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I take it you are characterizing the skeletons at the same height and in a very close T-Pose? This will help for accuracy, if your not doing that.
If you are just having issues with one piece of the iPi animation, just use an adjustment layer to correct it.
If its off all the way through the sequence, and you did characterize it properly, then use a Global change on the 1st frame in an adjustment layer, this will then maintain however you set the particular bone throughout the timeline, you must leave it on the adjustment layer when viewing until you plot all corrections made to the skeleton back to the base layer.
I am not familiar with Daz characters, but they are basically the same as iClone characters, just different bone naming convention I believe.
Kind of hard to know exactly what you are saying without seeing it, maybe upload a short video to YouTube and put link here to view.
Good Luck
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