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PostPosted: Sat Apr 02, 2016 2:36 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Today I'm taking another crack at getting one of my render boxes to run Kinect One for distributed recording. I received a higher end USB 3.0 card today with which I'm hoping to get better results than I did with the super cheap USB cards I got last winter. If I see improved and usable performance with this card, i'll order 3 more, which should allow me to simultaneously use the four Kinect One sensors with the four render boxes. If it doesn't work better, well, then at least I'll have a better quality USB card for my future workstation (whenever that happens.) :p

The model I'll be testing today is the SIIG DP 2-Port USB 3.0 PCie. This card has been verified as Kinect One compatible by other users. Unlike the previous 'cheap' controller cards I tried with the render boxes, this one comes with brackets for both tall and short profile computers (my workstation uses the tall but the render boxes use short.)

Will post again once I have some results to talk about.

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PostPosted: Sat Apr 02, 2016 5:05 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Argh! It's always something isn't it? Now the graphics card that I had installed for DirectX 11+ compatibility for the Kinect One isn't working. Not sure why because this card had worked perfectly fine a couple of months ago. Now it stalls the computer during boot. If I take the card out, it boots fine but that doesn't help for Kinect One usage. The only thing I can think of is that I had purchased the four render boxes in pairs a year apart, and the machine I was testing with today is one of the older pair. I'm guessing that the first pair has a slightly older motherboard and isn't compatible with this graphics card. I'd like to try again using one of the slightly newer render boxes but, sadly, I'm all out of time for this test today.

At this point, it's all academic anyway since I actually have a working iPi Mocap system for at least two Kinect One sensors, using my old workstation (about six years old,) a recent tablet computer (a year old), and the possibility of using my daughter's tablet computer (less than a year old). It's just that I had originally hoped to put these render boxes to work when they weren't busy rendering. However, considering the age of these render boxes, I'm wondering if this just isn't meant to be.

Anyway, I still have a mocap film to finish so I need to be moving on. I'll revisit this issue with the render boxes another time.

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PostPosted: Sun Apr 03, 2016 12:57 pm 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 897
Location: Florida USA
...

Yeah, sometimes it always seems it something.

Well, like you say you have ability to run 2-Kv2 and possible 3, when daughter isn't using her laptop, so not awful.

Just the 2 will most likely work better than the 3-Kv1, which you have probably noticed already.

Hope you can get it all worked out later.

...


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PostPosted: Sun Dec 04, 2016 4:40 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Since we left off here comparing Kinect One (v2.0) vs the original XBox Kinect (1.0), I wanted to add something I noticed yesterday.

I had done a recording during the day as a test using dual Kinect One sensors, and another recording in the evening. I hadn't intended to use the data, it was just a quick test in preparation for the night time recording. Normally, I don't record during the day because in the past, with the original XBox Kinect sensors, I had problems with IR pollution coming from the sun through the windows.

What surprised me about yesterday's recordings with dual Kinect One sensors was that I didn't really see much difference in the quality between my daytime test and nigh time recordings. In fact, they both actually looked pretty good. The RGB data was kinda 'blown out' in the day time recording, which I did expect, but the depth data from the same recording looked nearly identical to the depth recording I got during the evening--very clean and easily trackable.

So, I guess IR pollution isn't a problem with Kinect One, or at least it's no where near what it was like using the original XBox Kinects.

I'm sure this is no revelation to the iPi staff but I wanted to point it out to any dual Kinect One users who were concerned about daytime IR pollution like I was.

I think this means, I no longer need to restrict myself to night time only sessions. That's good because I'm having a hard time staying up late these days. :D

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