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| Xbox One Kinect - 360 degrees https://forum.ipisoft.com/viewtopic.php?f=2&t=10165 |
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| Author: | nikorusenov [ Tue Aug 13, 2019 6:56 am ] |
| Post subject: | Xbox One Kinect - 360 degrees |
Hello. I want to ask if an Xbox One Kinect can record 360 degrees. I ask because I came across this video that claims to be made with an Xbox One Kinect. https://www.youtube.com/watch?v=3l7QvLSbvLw |
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| Author: | Greenlaw [ Wed Aug 14, 2019 5:23 pm ] |
| Post subject: | Re: Xbox One Kinect - 360 degrees |
Technically, it can. It depends on how clearly the device can see the performer's limbs so it can interpolate what it can't see. Expect to do a lot of corrections during tracking though. Way back when a single Kinect was the only depth sensor option in iPi Mocap Studio (known as iPi Desktop Motion Capture at the time,) I did a trick where I performed facing camera and the rotated the rig in my animation program to fake the 360 turn. It can be convincing from waist but not so effective for a full body render. Naturally, the quality for 360 turnarounds improves considerably even if add only one additional sensor. Most of the turnaround stuff I did for my personal short films and the vfx footage I created for Asylum/SyFy movies were done using two Xbox Kinects. (A few were done using 3 sensors.) IMO, single Kinect is a good introductory system for characters that will mostly stay 'in-place'. For anything more ambitious, you'll want to move up to using at least two sensors. These days, I'm using multiple Kinect 2 sensors, which records cleaner data than the old Xbox Kinects. I haven't posted anything new for a while though. Lately, I've been very busy recording training videos for 2D animation software but planning to record similar videos for iPi Mocap Studio and 3D animation. Maybe I can prioritize that soon. |
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