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PostPosted: Thu Jan 05, 2023 4:53 am 

Joined: Thu Apr 07, 2022 9:16 pm
Posts: 8
Created a function to convert to root animation.

It is difficult to use in the game without rootbone.

The root bone is always missing, so it's uncomfortable to use in the game.
So, I made a function to copy the root bone in Unreal 5.

PostPosted: Fri Jan 13, 2023 11:42 pm 

Joined: Sat Feb 12, 2011 12:38 pm
Posts: 85
I think this might solve a similar problem I've had with using a bvh output from an old ipisoft session to remap to metahumans in unreal 5. However, I've not been able to figure out what you're doing, so anybody else that can explain would be helpful.

I did google translate this from the Korean description text:

Copy the animation at runtime and create it as an animation with a new root motion added.

So, would you please add more info to the description, or:

You could also add a voice over to the video and turn on auto generated subtitles. I could then get the youtube transcription of the subtitles and translate them into English from Korean.

Thank you, Michael

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