The purpose of streaming to Unity is to transfer motion onto a target character in Unity. For this, rotations are quite enough.
If you are interested in joint coordinates of a character in Unity then you can get them using transform objects there.
If you are actually interested in joint coordinates of an actor tracked by Mocap Studio then you can use Biomech addon to export coordinates, angles, velocities in various coordinate systems and file formats. This is not available in Unity and it's not realtime though.
http://docs.ipisoft.com/iPi_Biomech_Add-on