Joined: Wed Jan 11, 2012 6:12 am Posts: 2355 Location: Moscow, Russia
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Recenter coordinate system on character puts the origin at the ground projection of the current position of the Hips joint (of a selected actor in case of multiple). Also, it changes directions of X and Z axes so that X goes left from the actor and Z goes forward.
Move coordinate system allows you to edit the origin position and directions of X, Z axes manually.
The ground plane is determined from depth data or from ground markers during the scene calibration. So it cannot be edited freely. However it can be adjusted slightly using the Ground plane fine tuning slider, effectively changing an Y coordinate of cameras.
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