Change font size
It is currently Sat Feb 04, 2023 6:22 pm


Post a new topicPost a reply Page 1 of 1   [ 4 posts ]
Author Message
PostPosted: Wed Nov 02, 2022 5:08 am 

Joined: Wed Nov 02, 2022 5:01 am
Posts: 2
Good day,

We have been testing iPi Mocap with the 30 day trial option using a kinect camera (version 1) with Unity 2021 to broadcast in real time.

Is there any way to reduce the jitter that occurs in the movement of the 3D model with a single camera? Our 3D model has too much "vibration". We've tried calibration, too, but didn't find the option in iPi Studio with a single device.

Moreover, in the event that our capture scenario is outdoors. How can we reduce errors due to daylighting?

Thank you very much for your attention to this matter.

Best regards,
Yerai


Top
 Profile  
 
PostPosted: Thu Nov 03, 2022 5:14 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 402
Hello Yerai,

What particular model of Kinect camera do you use? (Kinect v1, Kinect 2, Azure Kinect)


Top
 Profile  
 
PostPosted: Fri Nov 04, 2022 1:40 am 

Joined: Wed Nov 02, 2022 5:01 am
Posts: 2
Hello,

The kinect is v1.

Thanks for your answer.


Top
 Profile  
 
PostPosted: Fri Nov 04, 2022 3:23 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 402
zyeraix wrote:
The kinect is v1.


Oh! I see...

The single Kinect v1 in outdoor conditions cannot provide reasonable good depth data, unfortunately.
You can try Azure Kinect. It should operate better. But I would recommend two Azure Kinect sensors in 180-degrees configuration.

BTW, comprehensive depth sensors comparison can be found here.

Best regards.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 4 posts ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net