Thanks for your feedback.
Here are developers comments:
1) Up to 30% incorrect marker detections should not represent a problem. Software cross-checks marker detections using information from all cameras and ignores incorrect detections. So far as you have a bright marker and it gets correctly detected in about 70% of frames, everything should work fine and you should not care about tricks like multiple regions of interest.
We will release more demos and tutorials soon to illustrate this.
2) We are working on more sophisticated actor body shape models. Current model is a reasonable default that should work for most humans. It is true that there is some variation in human body shape, but things like height to hands wingspan ratio remain pretty constant (like 2-3% variation for different people).
http://en.wikipedia.org/wiki/Vitruvian_ManIf you observe a large disproportion when you overlay actor model and video, this is most probably caused by incorrect multi-camera calibration. You can verify actor body proportions by shooting a single-camera video of actor in T-pose and overlaying it with actor model using iPi Studio.
3) The latest version is heavily multi-threaded so it should make use of all 3 cores of yoru CPU. Please keep in mind that our software does most of calculations on video card. So you need a fast video card for running it. You mentioned you have GeForce 9500 - it's an entry-level video card and it is relatively slow. Consider using at least something like GeForce 9800 GT or Radeon 4850 (both cards should cost around $100) - those are dramatically faster cards.