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 Post subject: Mocap Take 2
PostPosted: Tue Feb 08, 2011 3:25 pm 

Joined: Tue Jul 20, 2010 6:53 am
Posts: 66
Location: Germany
Hello everybody,

after a unintentionally break i´m back.
On Saturday, i started my second try to get my MotionCapture files for my game.
And... it works ;). 103 animations waiting for editting now.
Nice work ipi and thanks for the support.

Now i´ve a other question. At the moment, i try to get a perfect loopfile of a walkcycle. Bhv-files are not perfect for looping cycles :).
Normally i work with blender. I can interpolate the keyframes, but this is not perfect for my cylce. I must do to many manual settings to get a half acceptable result.
Ipi Studio has some options for smooth and so on. Exist a possibility to create a cycle with the ipi Studio?

Or exist a good Software to create a loopanimation on easy way?

I hope you can help me :).

I wish a nice day and see ya.


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 Post subject: Re: Mocap Take 2
PostPosted: Wed Feb 09, 2011 12:09 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
radiac wrote:
At the moment, i try to get a perfect loopfile of a walkcycle. Bhv-files are not perfect for looping cycles :)

There are programs available that can do this. In Animeeple, for example, you can construct a cycle by importing the motion as a clip applying a Loop Block to it. Here's the tutorial:

http://www.animeeple.com/documentation/Loop_Block

You can import iPi .bvh data to Animeeple and export the data as .bvh, .fbx, or .dae. I'm not a Blender user but I'm sure these formats can be used in Blender.

Generally speaking, you can create loops in 3D apps that have a non-linear editor. Motion Builder, for example, is an excellent tool for this sort of thing. Lightwave 3D can do this too using the built in Motion Mixer tool. I would look at Animeeple first though; it's a decent little program with some powerful features (retargeting works well in Animeeple,) has great support from its developers, and it's free.

Hope this helps.

G.

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 Post subject: Re: Mocap Take 2
PostPosted: Wed Feb 09, 2011 1:24 am 

Joined: Fri Sep 24, 2010 12:37 pm
Posts: 104
Also in Animeeple is the Treadmill block which zeros the forward motion which might be appropriate for your use I don't know.


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 Post subject: Re: Mocap Take 2
PostPosted: Fri Feb 11, 2011 5:12 am 

Joined: Tue Jul 20, 2010 6:53 am
Posts: 66
Location: Germany
Hey Guys,

Thanks for the tip. I try it out.
The other results of my mocapfiles are very good. In few time i post some videos ;).


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