Microsoft SDK surely is an interesting development. We will look at it to see if we can make use of some of its features.
Skeleton tracking in Microsoft Kinect SDK is very advanced for a real-time solution. However it is still optimized for real-time games rather then for animation.
Gnasche wrote:
The Primsense driver, used for Kinect in iPiSoft's software, does read joint rotations.
There is a popular misconception about our software. We DO NOT use PrimeSense's skeleton tracking technology as it is simply not designed for animation. We have our own tracking technology that is much more accurate then PrimeSense's (at the cost of additional computation time). We only use PrimeSense's driver to read the raw depth map data from the sensor.
Kinect is actually very accurate device when used with right software.