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PostPosted: Sat Jun 18, 2011 8:09 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
SO recently the Offical SDK came out for the Microsoft kinect and Offical drivers for the device.

I hope this will be useful to the ipi desktop mocap program because it has voice reckonizer which mean instead of using your mouse to hit stop recording you could say "STOP" and it does it automatically.

The only down side to this is that it is currently for "Non commercial use" meaning it could effect people using this for actual commercial work.

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PostPosted: Sun Jun 19, 2011 8:48 am 

Joined: Tue Mar 22, 2011 5:00 pm
Posts: 26
Microsoft said they'll be releasing an SDK for commercial projects later this year.

One thing that they don't calculate (at the moment) is rotation of joints. So, if you had a motion where you're unscrewing a jar, or something, it wouldn't pick up any twisting motion. I don't know if they plan to add that later.

The Primsense driver, used for Kinect in iPiSoft's software, does read joint rotations.


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PostPosted: Sun Jun 19, 2011 9:48 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Microsoft SDK surely is an interesting development. We will look at it to see if we can make use of some of its features.

Skeleton tracking in Microsoft Kinect SDK is very advanced for a real-time solution. However it is still optimized for real-time games rather then for animation.

Gnasche wrote:
The Primsense driver, used for Kinect in iPiSoft's software, does read joint rotations.


There is a popular misconception about our software. We DO NOT use PrimeSense's skeleton tracking technology as it is simply not designed for animation. We have our own tracking technology that is much more accurate then PrimeSense's (at the cost of additional computation time). We only use PrimeSense's driver to read the raw depth map data from the sensor.

Kinect is actually very accurate device when used with right software.


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