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PostPosted: Sun Aug 21, 2011 12:22 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
I'm using the 30 day trial and using a single Kinect in order to do mocap to transfer to Poser characters (for this purpose, Michael 4). The capture went fine, but when I imported the M4 skeleton then exported the BVH of the motion, it moves his hips up about 100 units from the 2nd frame on. Any idea why this happened and how to prevent it in the future?

(I tried both with and without "Recenter Cordinates on Character in First Frame")


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PostPosted: Sun Aug 21, 2011 11:26 pm 

Joined: Wed Jul 13, 2011 11:25 pm
Posts: 48
Location: Tampere, Finland
Try without "Export T-pose in the first frame". I don't know why, but it happened to me also with DAZ skeletons. I'm not using Kinect, though.


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PostPosted: Mon Aug 22, 2011 6:05 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
That was it. Thanks a bunch!


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