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| Can BVH data to be used on normal 3dsmax Bones objects? https://forum.ipisoft.com/viewtopic.php?f=2&t=5514 |
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| Author: | yjcnbnbnb200 [ Wed Nov 16, 2011 3:53 am ] |
| Post subject: | Can BVH data to be used on normal 3dsmax Bones objects? |
I know it can be used on 3dsmax biped, but can it be used on normal bones either? And how to achieve that? |
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| Author: | mrbones [ Wed Nov 16, 2011 11:47 am ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
Yes, Send me your character file or rigg to peaklevels@yahoo.com I will show you how. Thanks and Cheers |
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| Author: | yjcnbnbnb200 [ Thu Nov 17, 2011 6:17 am ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
mrbones wrote: Yes, Send me your character file or rigg to peaklevels@yahoo.com I will show you how. Thanks and Cheers Ah,you are so friendly, thank you, if I have such file I will send you, thank you~ Another question, you mean that I should export as FBX Data format instead of Biped Data format? |
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| Author: | mrbones [ Thu Nov 17, 2011 3:58 pm ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
Yes |
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| Author: | yjcnbnbnb200 [ Thu Nov 17, 2011 6:59 pm ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
Okay, I understand. |
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| Author: | mrbones [ Sat Nov 19, 2011 10:58 am ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
yjcnbnbnb200 wrote: Okay, I understand. Were your results satisfactory? Cheers |
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| Author: | yjcnbnbnb200 [ Sat Nov 19, 2011 6:16 pm ] |
| Post subject: | Re: Can BVH data to be used on normal 3dsmax Bones objects? |
mrbones wrote: yjcnbnbnb200 wrote: Okay, I understand. Were your results satisfactory? Cheers I just know that the fbx data type should be used and recently someone will send me a max scene, I will test it and post the result to this forum ^_^ I hope the result will be OK |
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