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Can BVH data to be used on normal 3dsmax Bones objects?
https://forum.ipisoft.com/viewtopic.php?f=2&t=5514
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Author:  yjcnbnbnb200 [ Wed Nov 16, 2011 3:53 am ]
Post subject:  Can BVH data to be used on normal 3dsmax Bones objects?

I know it can be used on 3dsmax biped, but can it be used on normal bones either?
And how to achieve that?

Author:  mrbones [ Wed Nov 16, 2011 11:47 am ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

Yes,

Send me your character file or rigg to peaklevels@yahoo.com

I will show you how.

Thanks and Cheers

Author:  yjcnbnbnb200 [ Thu Nov 17, 2011 6:17 am ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

mrbones wrote:
Yes,

Send me your character file or rigg to peaklevels@yahoo.com

I will show you how.

Thanks and Cheers


Ah,you are so friendly, thank you, if I have such file I will send you, thank you~

Another question, you mean that I should export as FBX Data format instead of Biped Data format?

Author:  mrbones [ Thu Nov 17, 2011 3:58 pm ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

Yes

Author:  yjcnbnbnb200 [ Thu Nov 17, 2011 6:59 pm ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

Okay, I understand.

Author:  mrbones [ Sat Nov 19, 2011 10:58 am ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

yjcnbnbnb200 wrote:
Okay, I understand.


Were your results satisfactory?

Cheers

Author:  yjcnbnbnb200 [ Sat Nov 19, 2011 6:16 pm ]
Post subject:  Re: Can BVH data to be used on normal 3dsmax Bones objects?

mrbones wrote:
yjcnbnbnb200 wrote:
Okay, I understand.


Were your results satisfactory?

Cheers


I just know that the fbx data type should be used and recently someone will send me a max scene, I will test it and post the result to this forum ^_^ I hope the result will be OK

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