atmuc wrote:
i worn gloves and shoes to make hands and feet more traceable. i tried calibration with a bigger board.
i tried simple moves with the pose close to t pose. my turns has no problem.
i have problems when my arms close to body.
Are you using Kinect? If so, gloves and shoes make no difference as iPi Studio does not use color video data from Kinect, only the depth data. If fact, the color video stream is purely optional. For example, if bandwidth is an issue, you can disable this feature completely without affecting tracking quality and results. (The color video is useful for visual reference only.)
The 'looseness' of your clothing will make a difference though. If your clothing is baggy, then obviously the shape of your body becomes more difficult to track.
If you're using PS3 Eyes, then that's a different story. Unlike Kinect, the PS3 Eye setup uses color video data for tracking. However I don't think gloves will help as I think the software expects your hands to be same color as your face. The color of your shoes may make a difference (I wear white socks when using PS3 Eyes.)
As for hugging yourself or crossing your arms, Kinect can do this but I found that PS3 does this much better. The issue is that when your arms are that close to the body, the volume can 'blob up' and get confusing. You can see this happen if you study your volume shapes. You can avoid this problem by not completely hugging, making sure there is a gap between your body and arms. Study the volume and practice for best results.
I don't have a posted Kinect video of me crossing my arms but I did something like that in this PS3 Eye video about a year and a half ago (it occurs near the end of the video):
iPi Studio Markerless Motion Capture: Deform Test MocapThis was done using four PS3 Eye cameras and much earlier version of iPi DMC.
If you watch some of the other videos where I used Kinect, you can see the arms get close to the body. I was not successful with my first takes but after studying the issues I was able to adjust my performance in a later takes which were very successful. The key to good capturing is to understand how the software works, understand what the limits are so you can adjust for them, and rehearse your performances.
Like anything worth doing, using this software successfully takes a little skill and practice.
G.