SergeyK wrote:
I can see 6 cameras array in video caption, so it is not one Kinect capture.
I agree, that dual kinect would work, it is just I'd like to get some 'sense' of how good it would be or what limitations are ( if any )
Jean was one of the first iPi artists to post Kinect tests and the 'sitting' sequence depicted here is definitely Kinect capture. In the video he added title cards to explain what the different test footage represents. The first portion of video was captured with PS3 Eye but the test footage starting at 1:25 is Kinect. Later in the video, you many have noticed the Kinect Sensor depth data.
I hope this clarifies the confusion. As for limitations...
The main limitation with Kinect, dual or single, is the smaller capture space and lower framerate. Otherwise capture quality is pretty decent. The six camera PS3 Eye configuration is capable of capturing a much larger space at a higher framerate, but the advantage with Kinect is simplicity in setup and use. I use both systems and currently I favor dual Kinect for capturing most actions. The PS3 Eye setup is excellent but it requires quite a bit more 'fuss' to use. I like to keep it around for special situations. :)
I have found specific joint limitations in the hips/thighs of the iPi actor when twisting the torso which results in the ankles pivoting oddly. But this occurs rarely and can be easily corrected in a 3D program. This is not a Kinect capture issue however, it's a general iPi rig issue. (FYI, the developers have explained that this is not a bug--the rig has certain limits built-in to prevent other potential issues. I'm sure iPi Soft will continue to improve on this.) Other limitations are lack of head tracking and wrist rotation, but these too are not specifically Kinect issues and they can be easily added in 3D animation.
Hopefully this answers your questions.
G.