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| Head - Spine - Fingers - ICLONE 5 https://forum.ipisoft.com/viewtopic.php?f=2&t=6860 |
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| Author: | natofor [ Fri Mar 01, 2013 8:49 am ] |
| Post subject: | Head - Spine - Fingers - ICLONE 5 |
Hello all greetings from Brazil :) None of the mocap are exporting Head - flexible spine or fingers to Iclone. Even if I use 3dxchange 5. Can any one help me on that? A wish: I wish IPI studio would have key frames to anchor or set free the foot - The conditions to not have yellow around the foot are quite a variable of place and time for me. Any comments ? Thanks a lot Natofor (Toby) |
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| Author: | Greenlaw [ Fri Mar 01, 2013 8:57 am ] |
| Post subject: | Re: Head - Spine - Fingers - ICLONE 5 |
natofor wrote: I wish IPI studio would have key frames to anchor or set free the foot - The conditions to not have yellow around the foot are quite a variable of place and time for me. Any comments ? Yes. In Motion Builder, you would select the bone and create and effector at that location. Then you can envelope a rotation and/or positional constraint. It would be great if iPi Mocap Studio had a similar feature. In the meantime, here's what I do: depending on the action, apply different Jitter Removal Settings for the legs. For example, in the frame range where the character is standing still, I use a very high JR setting for both legs--but when the character is stepping, walking, jumping or running, I use a much lower JR setting for the moving leg(s). Remember to 'touch' Trajectory Filtering after you've run multiple Jitter Removal passes--this helps smooth the transition between different settings. G. |
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| Author: | natofor [ Fri Mar 01, 2013 4:11 pm ] |
| Post subject: | Re: Head - Spine - Fingers - ICLONE 5 |
I wish IPI studio would have key frames to anchor or set free the foot - The conditions to not have yellow around the foot are quite a variable of place and time for me. Any comments ? Yes. In Motion Builder, you would select the bone and create and effector at that location. Then you can envelope a rotation and/or positional constraint. It would be great if iPi Mocap Studio had a similar feature. Greenlaw wrote: In the meantime, here's what I do: depending on the action, apply different Jitter Removal Settings for the legs. For example, in the frame range where the character is standing still, I use a very high JR setting for both legs--but when the character is stepping, walking, jumping or running, I use a much lower JR setting for the moving leg(s). Remember to 'touch' Trajectory Filtering after you've run multiple Jitter Removal passes--this helps smooth the transition between different settings. Thanks a lot, as always you are of great help. :) Toby (natofor) |
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