Kyle_butler wrote:
I still have some doubts if the psmove will make a huge difference in a sword fight (hnece the characters won't rotate their hands that much). But I'll probably buy them just in case...
This is just my opinion but I'm amazed by how much life the wrist motion can add to the mocap. This has been especially true for our current project because the characters are playing various musical instruments.
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Greenlaw, I know this will be completely off topic, but how did you achieve such realistic hair results? I'm struggling to make it look realistic in my tests.
I created the hair using Zbrush's fibermesh, but when I transfer the splines to maya and load them in the maya hair it doesn't look half as good.
If you're talking specifically about DmC, this was mostly brute force modeling using splines and rail cloning in LightWave Modeler. I also used Lightwave's Strand Modeler and Modo's hair styling tools. The actual fiber rendering was done using FiberFX, LW's native fur/hair system. I started learning ZBrush FiberMesh towards the end of that production but I wasn't able to use it on DmC because I simply ran out of time.
After DmC wrapped last August, I made the effort to get pretty good with ZBrush FiberMesh and I really like it now! FiberMesh is so much easier and more interactive than the methods I've been using for the past decade. Quite literally, it could have saved me many days, possibly weeks of work on DmC and other past jobs involving hair and fur.
Today I'm using ZBrush FiberMesh and LightWave 11.5 FiberFX for 'Brudders 2' and it's looking really cute. There's a production log I started over at the LightWave forums that talks about it:
'Brudders 2' Production LogI don't have the cat renders up there yet but I'll post some turntables soon.
I was thinking of starting an iPi Mocap Studio version of the production log here in these forums but what I'll probably do is post all the info at my own website, including info on how iPi Mocap Studio 2.0 is being used on this project. I'll post an announcement soon.
Anyway, if you want to get good at FiberMesh quickly, there are a some great learning resources online.
The one I found most useful was
Digital Tutors, which has a fantastic course called
Create Long Hair with FiberMesh--it's not free but the information is very practical and excellent.
If you're interested in fur for creatures, there's a great free tutorial here:
Create Fur with FiberMeshHow the results of FiberMesh work for final rendering depends on your rendering application. With LightWave, for example, I simply export the guides as an .lwo, bind them to my character, and then apply FiberFX. Sorry, I'm not very knowledgeable about rendering hair and fur effects in Maya. I know my way around Maya for animation but for hair and fur rendering I'm only familiar with FiberFX and Sasquatch for LightWave right now.
Hope this is helps anyway.
G.