Hi
First I should mention that I have no expertise in using Endorphin. I've managed to get an animation to Audiomotion2 character in Endorphin 2.7 LE after reading the help for a while. Had no luck with BVH for some reason - the import dialog does not show any bones, but with FBX it was ok. Here are my steps:
- select simulation character (the help says for importing animation it should have a matching reference character as well)
- press "I" for importing animation
- select FBX exported for Endorphin from iPi Mocap Studio
- in import options, you have two options:
- check "Create animation event", then animation will be imported as animation event, and you can see it when press "Simulate" button
- uncheck "Create animation event", the animation will be imported as a sequence of keyframes, and you can see it when press "Play" button
For proper scaling, use "Inches" unit when importing.