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Multiple Person Mocap
https://forum.ipisoft.com/viewtopic.php?f=2&t=7595
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Author:  arctron [ Thu May 16, 2013 6:13 am ]
Post subject:  Multiple Person Mocap

Hi there,

where can i find some Tutorials about Multiple Person Mocap?

Greets NICK

Author:  Carder [ Thu May 16, 2013 8:17 am ]
Post subject:  Re: Multiple Person Mocap

They haven't released it yet arctron, but rest-assured when they do be sure to check out the Truebones YouTube channel.

https://www.youtube.com/user/truebones/videos

That is by far the best way to learn Ipi tips and techniques!

Author:  ManyMotion [ Sat May 18, 2013 2:51 pm ]
Post subject:  Re: Multiple Person Mocap

It is not desirable but I have achieved it with 2 actors.
These are my results after clean up, http://www.youtube.com/watch?v=_oacgrOWmy4

If you check out my channel there is a video that goes into actor clothing. If you take those principles and and apply them to both actors and make sure they are both wearing contrasting colours then it is possible.

This video shows what i dressed my actos in http://www.youtube.com/watch?v=SgpM9Jwgh_A

I hope this helps, feel free to message me if you need any help.

Author:  CManson [ Sun May 19, 2013 8:07 am ]
Post subject:  Re: Multiple Person Mocap

Not there has not been any official updates or post on progress of items features listed for version 2.0

Be nice to hear some status and projected dates

Author:  Carder [ Mon May 20, 2013 12:07 am ]
Post subject:  Re: Multiple Person Mocap

Wouldn't it just!

Author:  arctron [ Tue May 21, 2013 12:27 am ]
Post subject:  Re: Multiple Person Mocap

hi,

I have start with 2 People in T-Pose??
The videos dont show the beginning...

edit:
and how does the calculation of the pose works?
First, i start to person one in ipisoft ystudio and than with the another one in the same movie?

Author:  arctron [ Wed May 22, 2013 12:31 am ]
Post subject:  Re: Multiple Person Mocap

anyone here?
tomorrow i will start recording, so if someone has some tips, here i am :-)

Author:  gfrast [ Wed May 22, 2013 2:24 am ]
Post subject:  Re: Multiple Person Mocap

arctron wrote:
anyone here?
tomorrow i will start recording, so if someone has some tips, here i am :-)


we recorded 2 actors as well for our last project. what i did was creating a sample file which is just a few frames long with the actors in the t-pose. in that file i adjusted the colors/sizes of the actors and saved them as a .actor file. then, when you record your action-shootings, there is no need to waste some extra time and disc-space for the t-pose anymore. just start the recording before the action starts.

you have to track one actor after the other, and make sure that they differ (color-wise) as much as possible. if its possible, try to avoid overlaping motions of the actors. i'd guess that the circle-camera setup works best for that.

@Manymotion: awesome results! what software/workflow did you use for the facial-mocap?

cheers

Author:  ManyMotion [ Wed May 22, 2013 8:33 am ]
Post subject:  Re: Multiple Person Mocap

gfrast wrote:
we recorded 2 actors as well for our last project. what i did was creating a sample file which is just a few frames long with the actors in the t-pose. in that file i adjusted the colors/sizes of the actors and saved them as a .actor file. then, when you record your action-shootings, there is no need to waste some extra time and disc-space for the t-pose anymore. just start the recording before the action starts.

you have to track one actor after the other, and make sure that they differ (color-wise) as much as possible. if its possible, try to avoid overlaping motions of the actors. i'd guess that the circle-camera setup works best for that.

cheers


Exactly how I do it gfrast!

gfrast wrote:

@Manymotion: awesome results! what software/workflow did you use for the facial-mocap?

cheers


I used Faceshift with blendshapes though I am working on a workflow to apply the blendshapes to a game ready bone driven rig

Author:  gfrast [ Wed May 22, 2013 8:57 am ]
Post subject:  Re: Multiple Person Mocap

ManyMotion wrote:
...I am working on a workflow to apply the blendshapes to a game ready bone driven rig


i guess thats why you placed the markers? for tracking in a different software package? or do you get any advantages of placing the markers in faceshift?

thanks for the info, keep it up!

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