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PostPosted: Tue Sep 03, 2013 9:08 pm 

Joined: Tue Sep 03, 2013 11:27 am
Posts: 12
With a dual Kinect setup, I'm not getting what I would consider approximate wrist rotations.

I'm looking for any workflows, resources, or advice on how to generate the basic wrist rotations.

Of course this is assuming I even can with iPi. ( which I don't see why not )

I can go into my post software, and re-animate the wrists by hand.. but I was hoping there was something I can do to help get bends and twists with iPi before export.

Thanks.

kungfukoi
www.kungfukoi.com

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Jeffrey Dates
http://www.kungfukoi.com


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PostPosted: Tue Sep 03, 2013 11:55 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Our software can capture wrist rotations only with the help of motion controllers
http://wiki.ipisoft.com/Getting_started_with_motion_controllers


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PostPosted: Wed Sep 04, 2013 6:45 am 

Joined: Tue Sep 03, 2013 11:27 am
Posts: 12
Thanks vmaslov for the reply!

Hmm.. any suggestion for solutions if I'm using a dual Kinect setup!?

thanks again,

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Jeffrey Dates
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PostPosted: Wed Sep 04, 2013 8:43 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
You can use motion controllers with Kinects. Just get a couple of PS Moves, a Bluetooth adapter (if necessary) and capture your wrists.


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PostPosted: Wed Sep 04, 2013 8:49 am 

Joined: Tue Sep 03, 2013 11:27 am
Posts: 12
Oh awesome! I didn't realize I could use them WITH the kinect as well.
Awesome! Thanks. I'll try that.

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