Thank you for your detailed reply.
"the camera does not obscure an operator significantly (especially his arm), so that it can be reliably tracked with our full-body tracker"
This should be the biggest problem I think because most of the time the hands and fore arms of the operator are more or less hidden by the camera itself.
That's why a specific ps move capture feature (position + orientation) in IPI would be great. Not only for virtual camera but a lot of things. Anyway I can tell you that a virtual camera capture feature would be a greatly appreciate by CG community.
You can watch this video
http://www.youtube.com/watch?v=SLbl7hl2PRc It showes a virtual studio tools implemented in Lightwave. This is a preatty great tool but the downside is it works with a ps3 as a server. It would be better if one can plug the ps move directly in a pc (like IPI) and bypass the ps3.
The Lightwave tool is pretty advanced (it is a full virtual studio toolset) but I think if IPI could provide at least a way to record the camera position + orientation with accuracy during a shoot it would be great.
This guy made a interesting tool too (but just like Virtual studio in Lightwave it use ps3 + move.me as server witch is not great).
http://vimeo.com/62635338Following your suggestions I'm going to make some tests, tracking an operator with ps eye cameras + ps move to see what I can get.
Thanks again.
S.