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PostPosted: Wed Jul 09, 2014 5:28 am 

Joined: Thu May 01, 2014 7:29 am
Posts: 8
I've come across an issue with the files that are exported from iPi Mocap Studio. There are random rotations on the hip in x and z which cause the whole body to pivot around the hips over a few frames. I've attached an image which shows the graph and I've overlayed the skeleton so you can see how much the whole body shifts over a few frames. If I scrub through the same frame range in Mocap Studio, I do not see the feet or hips move like they do in the exported file.
It may not look like much here, but when I retarget the animation to a character it's very noticable and takes a lot of work to remove. I've tried a gimbal filter, but that does not work. I've exported as a bvh and an fbx, but both are the same.
Any ideas what may be causing this and how to prevent it from happening?
Thanks!

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PostPosted: Fri Jul 11, 2014 8:21 am 
iPi Soft

Joined: Thu Apr 09, 2009 6:44 am
Posts: 203
This effect is caused by gimbal lock, which is intrinsic deficiency of Euler angle's coordinate system.
Here's a good video explanation about gimbal lock: http://www.youtube.com/watch?v=zc8b2Jo7mno

In your case gimbal lock occurs in Euler angle's system used in FBX. But in BVH uses another system, where I do not see this effect. Please try export / import via BVH.

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PostPosted: Fri Jul 11, 2014 2:46 pm 

Joined: Thu May 01, 2014 7:29 am
Posts: 8
Thanks, Pavel. The bvh file does work better than the fbx. I could not get the bvh to open correctly in motionbuilder, but once I figured that out I see that it does not have the gimbal issues that the fbx file has.
Thanks again!


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PostPosted: Fri Jul 11, 2014 6:10 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
There area a couple of different .bvh formats you can export from iPi Mocap Studio--be sure to use the Motion Builder version of .bvh. I recall running into a problem in the past with the other (generic?) .bvh format but for me the the MB-specific version imports to Motion Builder without error.

G.

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