|
This is my personal experience, hope it helps:
Most of my captures are of dance movements with complex movements, fast hand and feet movements and torso and hips twisting oppositely alot.(Even the individual spine bones).
My studio is 4m (12ft) wide by 7m (22ft) long and I use 2 cams on one end and 2 on the other, (your configuration may vary), really no need for more cams if 4 are positioned well, but thats personal choice, easier calibration and as it is now... saves $500 a yr. on subscription costs.
I know what you are talking about, I was running into the same issue, I don't know the quality of your actual tracking, (you need pretty good quality tracking first), but picking colors with the color picker again after initial refit is better than auto-analyze.(even if it looks not the right color to you, try it, it will most likely work better). You should also re-pick colors if you switch cameras while tracking.
After tracking, fixing any errors, it is as good as you think you want, try using Zero on the torso in JR and only 1 on the rest of the parts and turn Trajectory filter to Zero when running JR.(I avoid running refine forward/backward at all, but your choice).
(Below is my personal experience on my Win 7 machine and system configuration, your result may vary, if you don't agree, don't do it, I'm just posting the info.):
(I don't know if Win 8.1 is the same, I don't have a Win 8.1 machine with iPi on it to test it, but if you run Win 8.1, it's worth to try, it won't mess up anything you have already done to re-run a calibration video, and if it works, it's a substantial difference). If it helps, please post a response here, so I will know.
I run Win7 and I had to personally do a 5mm camera calibration adjustment after system showed "Perfect" calibration and actual cam 1 hieght set, (changed from what iPi instucts to do), and adjusted my actor height accordingly by 5mm and raise the floor grid in scene 1mm and that improved my tracking and smoothness of the final export dramatically. With my machine, the camera calibration was off by 5mm too high when set to camera 1 actual height, might not seem like much, but made dramatic improvement. No other manual camera adjustment was required after calibration, just used slider to cam 1 height 5mm lower and actor height 5mm shorter in scene and floor raised 1mm. (Based on a 5'8" and up performer, I did notice the shorter the performer, I had to adjust actor height lower accordingly to work).
(Don't worry so much that the actors heels are exactly flat on the floor on initial refit, just reasonably close, the program will adjust better as it tracks to work out fine).
Without doing this correction, I was getting mediocre to OK tracking, but not what I really was looking for, I knew something was a little off, (too much post-process clean up), but now I am convinced I found the issue and made the right correction.
You may never get full 100% first pass tracking quality, especially on complex movements, or if batch processing, but the above helped me and it's 75% better than it was.
I did the same reduction on the cam 1 height on a cal. video file where all my cameras were 2.42m with the same good result, so that's all I do now with my camera calibrations.
I have used several different camera set ups, I just re-ran the cal.video and made the re-cal change for each session files, worked every time.
I may put together some video demos to show how the camera calibration adjustment worked for me, now I have about 20-30 mins clean-up per capture, instead of excessive as it was, and I will show side by side exported bipeds with iPi instructed calibration and how I had to change it and the outcome. It is very noticable to me anyway, and thats who it matters to, as well as much less clean up required.
I will also show the difference in different lighting conditions and how it reacts to the colors chosen while tracking, if camera is switched during tracking process, (which is sometimes needed if "babysitting" tracking process).
Whatever camera you are tracking with sees the color of the clothing different, especially if lighting is a bit different from that cams angle, (which is common with PS Eyes), so if you choose a different camera while tracking, stop the tracking, then switch, and use the color picker to choose the colors again of the torso/sleeves and pants, picking a color area not too light or too dark. (trial and error). The auto-analyze is a bit off to what the colors should be for better tracking to me, use the color picker, if you don't and the colors are off, it could cause jumps or bone clicks as it adjusts the bones for that camera.
After running this V3 program for several months now, I find it best to use as little of JR as possible, as long as your tracking is pretty good to start with, (usually just 1 on all settings), and Trajectory smoothing about 2 or 3, just depends on your preferrence.
I finally got the program following almost the exact movements of the video dancer, all the jumps, bounces, butt twerks and torso/hip twists and bends very close, while feet stay as they should on the ground for the most part, there will be some manual clean up, but I try to limit it in iPi as much as possible.
I use mostly shoulders tracked by video and flexible lower spine (not dancer spine) and head tracking on, (set this way before I even initially refit the actor).
You can very well if needed, stop mid tracking and switch to dancer spine and click refit to track some areas without issue, but use it sparingly as it can cause issues, and then switch back to flex spine the same way.
The head will be an issue with internal tracking on, its ok, but usually looses it some, it seems to like the face a little lighter color, but good thing its the easiest bone to adjust after export, so don't beat your head in trying to make the head tracking perfect, I don't know about using a Move for the head, I don't worry with it, too easy to fix slight errors on export.
Try to get your first forward tracking pass to be as cleanly tracked as possible, try to limit the back-tracking/refining, as it does affect the integrity of the animation file, if you care to have animation as clean and smooth as I do from this mocap system.
There are some other small glitches in the program, as you use it, you will notice them and adjust accordingly.
Hope this helps..
Good Luck!
|