Sorry in advance for this probably stupid noob question...
I got this software in order to make some mocaps for my Unreal Engine 4 game, and while testing it I've ran into a problem.
I did a test capture and imported some character model (with a root bone at 0,0,0) into the mocap studio, and set the motion capture profile. It looked pretty good. I exported the animation, but then when I imported it into Unreal it looked like this:

The animation worked well but it was below the ground, and when I raised it in maya it was really wonky and the legs were in the air when the model moved. I've found somewhere online that I should set the hip bone in the motion transfer profile to my character's root bone, and so I did. It seemed that it got fixed.

But then I've ran into another problem. If I want to enable root motion in the engine, the root bone doesn't anymore as expected, I think, but the hip bones do not move either, because I have set the root bone as the hip bone, right? This is how it looks like:

(This is a different frame, but it highlights my problem the most so I that's what I put)
I know this might be a very stupid question, but I have not found the answer to this online, probably because I do not know the specific word for what I want to do.
Thank you very much.