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 Post subject: Recent Update 3.2.4.191
PostPosted: Thu Aug 27, 2015 5:06 am 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 897
Location: Florida USA
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This is referring to my PS Eyes set up:

I noticed now in the tracking processing, my speed has even increased a little, I am using 6 cameras now on some recordings and the f/s is a bit better than it was before, I lost just a little bit with the previous update, now I am at .80 f/s and 1.20 s/f roughly once stabilized with 6 cams, and it gets there a little faster, this was a good sight, I know it may not be much, but everything better helps.

I also noticed less hip push and lift on the floor grid, which makes tracking much more stable, on export this translates to a bit less clean up, I may be seeing things, but I use the program daily and I can tell a difference, were the center of mass push/lift was a bit worse before, now the feet seem to be more sticky to the floor grids absolute zero.

Bone highlighting feature is a bit nicer also.

I lost my Moves for the moment on upgrade from Win 7 to 10, but a new adapter will be here soon and I hope they will get recognized again easily.
(Using Asus BT 211 2.0)

I hope this may also help correct the Moves data when applied, helping the issue I have with faster hand movements, but I'll see soon enough.

Good work iPi Team and the program seems to be running very stable on Win 10.

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PostPosted: Wed Sep 02, 2015 6:37 am 

Joined: Tue Aug 11, 2015 8:53 am
Posts: 35
Yes I agree, much better, and I too noticed big difference.


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PostPosted: Sat Sep 05, 2015 11:58 am 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 897
Location: Florida USA
...

Also, thanks for making the target character adjust in real-time to the bone adjustment tools and in-scene, makes manual corrections much easier.

Now, on export the target bone set doesn't have different hip translation height when leg size is adjusted, before it left target bones off the floor on export which was

causing some issues to me.

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