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I've been using ipisoft recorder and studio for a little over a year now. Through almost every conceivable experiment I've determined that the best way, when possible, is to use the PS3 Eye camera set up. Haven't officially gotten distributed recording to work between PCs, but I just got a macbook pro that's partitioned for windows and did a successful distribute record using two PS3 eye cameras. Didn't officially record.
Now, If you know the PS3 eye setup, you also know that a lot of variables come into play over the kinect. Clothing fit and color, light, and most importantly SPACE to shoot. From a single PC, I've gotten 6 PS3 cameras to record at once 320x240. Any more than that on my Asus, and failure is imminent. Kind of ass-quality, but it works well enough. Distributed recording should allow me to double that number to hopefully 12 cameras and if there's a time, a reason, and space to do it this way, I will absolutely do it this way every time. Never Kinect.
With that said, Setting up PS3 Eye cameras can be a pain in the ass. During my hardware acquiring, I purchased an Xbox One Kinect and a USB adapter cable. At the time, I paid $250 for the cable because I thought they were fleeing the earth forever. Now, I can find them on eBay at half the price. I have only successfully tried a dual Kinect 360 and I did this from the same PC. The calibration process for the 2 Kinect 360 cameras was to wave a rectangular piece of cardboard in front of the sensors so they could tell where you were in space. I read somewhere on this forum that you would calibrate the Xbox One Kinect cameras (if more than one using a 2nd PC) with a light, similar to the PS3 calibration setup. So, I'm a little confused.
Alone, a single Kinect either 360 or One does not require a calibration file; one angle, one shot, that's it. No calibration required. For a dual Xbox One camera setup on 2 different PCs and distributed recording, can someone tell me what the way to calibrate is? I want to consider this method because, in a hurry, Kinect does a good job recording. I'm not thrilled with the Xbox 360's dual kinect floor tracking which has a lot of wiggle. The Xbox One seems to do a better job, but I really need to see this with 2 cameras recording at the same time to know for sure. One camera no matter how good it is won't get any hidden body parts and between 2 Xbox One depth sensors (not sure if you can do 3 or more), I want to know if this method is feasible and what kind of calibration is required.
So to summarize this long post: Xbox One - Distributed Recording between 2 PCs - is it possible? If it is possible, do I need to calibrate? Exactly how should I calibrate if I need to? Cardboard method? PS3 light tracking method? or neither and a 3rd method I don't know about?
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