|Pipeline for face animation
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|Author:||chubbspet [ Tue Jul 26, 2016 6:01 am ]|
|Post subject:||Pipeline for face animation|
I hope that I am in the correct forum - apologies if I am not. I am very interested in purchasing iPi, but I just need something clarified please:
What would the pipeline be to get my animations captured with iPi (using dual Kinect sensors) and then record facial expressions on top of those animations, thus on the same fbx model? I have been looking around the net and really cant seem to find a direct answer to this question. I am willing to purchase the correct software, but I don't have money to throw around, so I really need to make sure it is going to do the job.
Also, I mostly use characters that has been generated using Autodesk's free character generator. I suppose I will have to make some modifications to those characters in Max?
Thanks for any advice.
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