vmaslov wrote:
Our tracking is not realtime, so first a multi-camera video (or depth+video in case of Kinect) is recorded with iPi Recorder. Then it is processed in iPi Mocap Studio to track the skeleton from a video (or depth). In iPi Mocap Studio, you can toggle displaying video, skeleton, body model.
PS Move controller may be used to track wrist rotations and to improve head tracking. I assume you're mostly interested in legs+feet+spine, so you're fine with cameras only.
In case you actually ask whether PlayStation console or PS gamepad is needed for operation of PS Eye cameras. None of these is needed: cameras are connected directly to a PC and are fully operated by our software.
So I got 3 PS Eye cameras, and after filming I can't get it to calibrate or use "Refit Pose" to my video.
All I got were PS Eye cameras, Do I need a PS Move controller or Marker Light in order to use the software?
Even with the example project, I am able to calibrate ... But once I bring it into the "action part" and try to "refit pose" by matching the video, my guy rolls into a ball. Any usually errors for beginners I might be missing?