Change font size
It is currently Wed Jul 01, 2026 4:01 pm


Post a new topicPost a reply Page 1 of 1   [ 4 posts ]
Author Message
PostPosted: Wed Sep 21, 2016 6:25 am 

Joined: Wed Sep 21, 2016 6:14 am
Posts: 2
Hello iPi.

During our motion capture test with PS-Eyes and Dual kinect 2 we started wondering what the difference is between the board calibration and the light calibration. As we have tried both of them multiple times now our conclusion is that the board calibration is very easy to perform aswell getting a perfect result (~ 2 cm error). Getting perfect calibration with the light method (using a maglite) seems not that easy. When we finally got the calibration to be perfect, the margin of error was even better than with the board calibration.

We have been reading on the internet and this forum, and it seems like the light calibration should be more accurate - is this true?
Also, we have noticed on the "new" iPi user guide webpage (http://docs.ipisoft.com/Main_Page) that you do not refer to any kind of board calibration anymore, even tho it is still an option in the iPi Mocap 3.3.9.205 version.

1. Are you able to explain the difference between the light calibration and the board calibration in terms of accuracy?

Greetings

Rephill


Top
 Profile  
 
PostPosted: Thu Sep 22, 2016 4:27 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Hi
Actually, new docs contains a small footnote reference to the plane calibration method. However, we do recommend the light method because from our experience it's easier for recording and gives more stable results. Also, this method is suitable for any number of depth sensors while the plane method only fits dual config.
We do not state that the light method is much more accurate, but it is a bit. Simply because computations involve less variables. In the light method, we only need to find a center of light spot on color picture and determine its position from corresponding point on the depth map. While in the plane method a plane is averaged from a large selection of depth map points and a board's corner points are found. This makes the latter method more sensitive to the noise in depth data.


Top
 Profile  
 
PostPosted: Thu Sep 22, 2016 5:48 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
As in your experience, I find the board method easier too. However, I do think the light method is more accurate and, as noted above, it's necessary if you want to record with three or more Kinect sensors.

The tricky bit with the light method is that Mocap Studio must be able to see it at all times, and if you have large reflective surfaces in the room or bright light coming in from a window, that light can become harder to track. Basically, you need to make sure the light is clearly visible and distinguishable from other lights or reflections that may be in the room. Check the RGB video for anything that might cause the tracker to get confused. For example, lots of glass on the walls, a large mirror, or a very shiny floor might potentially cause a problem.

_________________
Greenlaw
Artist/Partner - Little Green Dog | My Demo Reels (2013,) (2015,) (2017,) and (2019)
Image
Watch a one minute excerpt on Vimeo now!


Top
 Profile  
 
PostPosted: Fri Sep 23, 2016 1:18 am 

Joined: Wed Sep 21, 2016 6:14 am
Posts: 2
Thank you for the replies.
We will perform some tests to see if there is a difference between using a scene from a board calibration compared to the light calibration. Both of course needs to be perfect calibration in order to do a proper comparison.

Rephill


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 4 posts ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net