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openstage realtime motion capture not better enougn than ipi
https://forum.ipisoft.com/viewtopic.php?f=2&t=9666
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Author:  hulaifeiyaolai [ Fri Nov 18, 2016 7:01 pm ]
Post subject:  openstage realtime motion capture not better enougn than ipi

if the charactor more than four ,the result is verybad ,but ipi studio mocap will be better than the openstage motion capture

Author:  hulaifeiyaolai [ Wed Nov 23, 2016 11:34 pm ]
Post subject:  Re: openstage realtime motion capture not better enougn than

very cool thanks ipi mocap studio https://youtu.be/BX589LEDYEU

Author:  Snapz [ Thu Nov 24, 2016 9:35 am ]
Post subject:  Re: openstage realtime motion capture not better enougn than

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Wondering how many Kinects were used?

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Author:  hulaifeiyaolai [ Thu Nov 24, 2016 6:16 pm ]
Post subject:  Re: openstage realtime motion capture not better enougn than

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Author:  Snapz [ Thu Nov 24, 2016 6:48 pm ]
Post subject:  Re: openstage realtime motion capture not better enougn than

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Ok, Thanks...

Pretty good coverage for the camera configuration used, more of a semi circle, more frontal positioned, than a full circle with 2 cams more toward rear.

Still showing very good close proximity movement tracking, some loss in the feet, but not bad.

Good Job!

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Author:  Greenlaw [ Mon Nov 28, 2016 1:56 pm ]
Post subject:  Re: openstage realtime motion capture not better enougn than

Wow! Great job and thanks for sharing that. I'm glad to see that this is possible and that it produces pretty decent results.

As mentioned elsewhere, I've been struggling to get 3 - 4 Kinect 2.0 sensors working together on my network for some time now, and only managing to get 2 Kinect 2.0 to work together reliably. (I was able to get 3 Kinect 1.0 sensors to work together a while back, but I've since moved up to Kinect 2.0.)

Congratulations! I'm very impressed.

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