Most "bones" listed in Biomech add-on correspond to actual bones of tracking skeleton in Mocap Studio. You can examine the skeleton structure in the viewport.
Coordinates of a bone are defined as coordinates of a joint connecting the bone to its parent bone. So,
Head coordinates correspond to a joint connecting model's head and neck. If you're looking for top of the head, this is
EffectorHead. The same goes for toes and fingers - they end with
EffectorXXX joints.
You can find the most detailed description of Biomech features in our docs
http://docs.ipisoft.com/iPi_Biomech_Add-on