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Custom Armatures
https://forum.ipisoft.com/viewtopic.php?f=2&t=9846
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Author:  ziltoid [ Tue Oct 03, 2017 7:01 pm ]
Post subject:  Custom Armatures

Does this support custom rigs? For example if I have an existing rig created can it be used or is there a default rig that must be used? If I cannot use an existing rig, can a custom rig be created within the software that is close to what I already have?

Author:  vmaslov [ Wed Oct 04, 2017 12:35 am ]
Post subject:  Re: Custom Armatures

Hi
Tracking process in Mocap Studio uses the built-in skeleton. It is adjusted before tracking to match the proportions of an actual actor.
After tracking, you can apply a resulting animation to a character of your own by doing retargeting - either within Mocap Studio or with your program of choice to work with animation.
See our docs for more details on animation export.
http://docs.ipisoft.com/Animation_Export

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