Hi everyone,
I just figured out a really easy way to extract key frames to create head & wrist rotations tracking from the video footage. I will create a step by step tutorial later, but here's how:
Once your fullbody tracking is complete, save your file & simply set a rotation key on the head & hands at the first and last frame of the video by selecting the bone and just use rotate tool.
Next just begin scrubbing through until the head / wrist is rotating, then set a keyframe before and after the rotation. As you move through you will see there is no interpolation between keys and the head/wrist snaps to the angle you have keyed it at only on that frame. This is fine as once you export it you are left with the required rotation keys. All you need to do then (in any external animation package) is delete the in between keys so you are left with a nice clean curve. It's up to you how accurate you need it and also makes editing it very easy..
The video shows how the head / wrists are tracked in the correct orientation, and it can be argued that although they are manually keyframed, the keyframes were extracted by capturing the motion, and are just local rotations as the position is already tracked...
Hope that helps you all make better mocap :)) I am very happy to have created such an easy solution to overcome the current limitations of the software.. Now I know it works I am definatley going to buy it soon :))
Happy new year & thanks ipisoft for making such a great piece of software... :))
this is the wrist head example, not great animation, just a quick test to see if it worked or not...
http://www.youtube.com/watch?v=OVN1NKIf8AAthis is some earlier stuff, with corrected head orientation, no wrist movement.. (except 1 shot in the middle somewhere..:))
http://www.youtube.com/watch?v=qAN5lRW7 ... ata_playerAlex - E.V.P
Inertial mocap specialist / R&D / Holographic systems designer
http://Www.Animazoo.comhttp://Www.activ8-3d.com