Heres the tutorial.
But heres what I found out.
Its actually moving the neck.
And that little Square that appears to be on the head does not actually turn if you select the head joint.
DEVELOPERS, I would like a (extra) square (Cube) on mass objects head selected to behave in the same way it does when you select neck.
When I select head now it doesnt turn the head Square or bones or update the target character in realtime update like it does when I select neck joint.
(does that make sense)
Still this is a very nice feature and thanks for putting it in there for us.
http://www.youtube.com/watch?v=uQGwMgL5I3wI Love the fact that Im able to mix Traditional keyframing in with mocap.
Its nice Hybrid. Plus the fact that the keyframes I set on the neck joint are actually are interpolated,
And hold the position until you set the next keyframe or tracking... brilliant!
Enjoy!