|Importing Root Joint issue!
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|Author:||Brammertron [ Thu Oct 31, 2013 9:52 am ]|
|Post subject:||Importing Root Joint issue!|
Hi, I'm from an indie game dev studio and we're trying to get some mocap done asap,
We've got recording working but whenever we try and import our character from Maya as a .fbx it only imports the root joint which is Pelvis_JNT ... none of the other joints are importing, am I missing a step?
|Author:||vmaslov [ Fri Nov 01, 2013 1:39 am ]|
|Post subject:||Re: Importing Root Joint issue!|
Have you read the Maya-related section in our wiki?
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