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Importing Root Joint issue! https://forum.ipisoft.com/viewtopic.php?f=3&t=8870 |
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Author: | Brammertron [ Thu Oct 31, 2013 9:52 am ] |
Post subject: | Importing Root Joint issue! |
Hi, I'm from an indie game dev studio and we're trying to get some mocap done asap, We've got recording working but whenever we try and import our character from Maya as a .fbx it only imports the root joint which is Pelvis_JNT ... none of the other joints are importing, am I missing a step? Thanks J |
Author: | vmaslov [ Fri Nov 01, 2013 1:39 am ] |
Post subject: | Re: Importing Root Joint issue! |
Hi Have you read the Maya-related section in our wiki? http://wiki.ipisoft.com/Animation_export_and_motion_transfer#Maya |
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