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problem to resolv quaternions https://forum.ipisoft.com/viewtopic.php?f=3&t=9380 |
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Author: | marcusitaly [ Thu Jun 04, 2015 12:22 pm ] |
Post subject: | problem to resolv quaternions |
hello to all; I'm sorry if my english is not corret, i'm italian, ahaha. I have one question. someone know how we get the quaternions as derived from Kinect?I'm doing a research from these quaternions. from Kinect i extract four number and i don't know as are obtained. I insert one example in Excel, in Yellow are quaternions. How are obtained??? one example below: Quaternion X_LowerSpine Y_LowerSpine Z_LowerSpine -0,0371529 0,00022319 0,00600413 -0,0367362 0,00879774 0,00393431 -0,0410114 0,000950605 0,00204079 -0,0407975 -0,00184885 0,00160315 -0,0333212 -0,00962406 0,000175437 -0,029634 -0,0198281 -0,00476966 -0,0292089 -0,00819784 -0,0115912 thank you |
Author: | pas [ Fri Jul 10, 2015 12:09 am ] |
Post subject: | Re: problem to resolv quaternions |
These are not quaternions (which are rotations), but coordinates of the joint. iPi Biomech Add-on allows to extrackt motion data in different formats, including quaternions: http://docs.ipisoft.com/iPi_Biomech_Add-on Students are eligible to 30% academic discount. |
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