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PostPosted: Tue Feb 23, 2010 2:33 pm 

Joined: Mon Oct 12, 2009 4:39 am
Posts: 84
There are times you accidentally made a mistake and would like to return it from its original. This is important when using the Rotate/Move/IK because it sometimes messes up the actor when you for example trying to rotate the elbow but mistakenly move the hip instead. A simple CTRL+Z should snap it back.


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PostPosted: Thu Mar 11, 2010 6:47 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
I totally agree undo is important and we should implement it.

Unfortunately, it is rather complex and currently we don't have it.

As a temporary workaround, I recommend that you save previous versions as separate project files. Then you can go back to older file if you need to undo.

Our current top-priority feature being worked on right now is jitter removal. That will be a relatively fast post-processing filter somewhat similar to "smooth/sharpen". iPi Studio will break down captured animation into "transitions" and "stationary poses" and filter them differently, so that animation does not have jitter or foot skate while preserving the natural dynamic look of fast/complex motions.

Most of our users press us to deliver these features in this order:

1) Jitter removal
2) Speed improvement
3) Everything else

I hope you agree these are right priorities.


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PostPosted: Fri Mar 12, 2010 3:19 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Michael Nikonov wrote:
1) Jitter removal
2) Speed improvement
3) Everything else

I hope you agree these are right priorities.


1) Yes!
2) Yes!
3) Yes!

D.

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PostPosted: Sat May 15, 2010 3:05 pm 

Joined: Thu May 06, 2010 2:30 pm
Posts: 13
yes..but lets get this thing FASTER! I want to buy it but it's sloowwww...even on the HP z800 speed demon with an Nvidia QUADRO 4800 PRO card

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PostPosted: Fri Dec 14, 2012 12:30 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
TheOwl wrote:
There are times you accidentally made a mistake and would like to return it from its original. This is important when using the Rotate/Move/IK because it sometimes messes up the actor when you for example trying to rotate the elbow but mistakenly move the hip instead. A simple CTRL+Z should snap it back.

You got it in v2.2.0.144.


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