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PostPosted: Sat Mar 05, 2011 9:07 am 

Joined: Mon Feb 28, 2011 7:11 pm
Posts: 6
http://www.youtube.com/watch?v=T9Mg7qIZr1I

So, after viewing this video from Organic Motion, and with a lot of us investing in ps3 cameras, and the new beta supporting kinect, is there the possibility of using both systems together to get a better scan of information?


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PostPosted: Mon Mar 07, 2011 5:13 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Mixing Kinect and PS Eye cameras will probably be possible in future versions of our software. There is no fundamental problem with it. However, right now we have a list of higher priority features to implement: release full support for single Kinect (it is in beta now); head tracking; props tracking; speed improvements; FBX; etc. Mixing Kinect and PS Eye cameras is not actually that attractive an option because it combines disadvantages of both worlds: small capture volume of Kinect and complex setup of a multi-camera version. I think a more viable next step would be support for two Kinects at once: if can be a more practical approach because calibration potentially can be fully automatic with multiple Kinects.


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PostPosted: Wed May 18, 2011 7:37 am 

Joined: Wed May 18, 2011 6:53 am
Posts: 1
you are thinking the wrong way. flip it around. think positive man! how about this.

use a hybrid system for the POSITIVE effects:

ps3 cams to INCREASE the range of the kinect and fill the gaps (shadows)
kinect for calibration free workflow to the ps3 cams (with some overlap from the ps3 cams i bet its possible to synk all cameras with data from the kinect...or not?), faster calculation (50% of the volume calculation for free thanks to the XYZ data from the kinect?? (when subject is in the kinects frame that is))

i bet there are more POSITIVE effects to be gained in merging the two.

combine the advantages instead of the disadvantages, and u get a more appealing result.

thanks


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