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 Post subject: Couple ideas
PostPosted: Mon Oct 12, 2009 12:14 am 

Joined: Sat Sep 26, 2009 2:32 am
Posts: 3
I'm trying to make my own mocap system and am looking into this as possible solution. Would work with markerless capture by allowing user to manually animate joint location after video is synced. Also built own mocap suit with tracking points (looks similiar to imocap system ILM built for POTC:DMC). Haven't fully tested but am having alot of trouble with software with getting joints and limbs to align correctly in 3ds Max. Writing program in maxscript.

Couple things that would be cool to add would include:

1. Import camera, geometry from separate 3d program (calibrated cameras in separate program using pre-measured box and known room geometry). Or be able to import tracked points to help with solving bone locations.?

2. Ability to tweak or animate bone points for bad positions in scene. Ex. if I wanted to manually animate joint points that aren't matching up well at all.

3. Track additional points or tracking markers which can help compute better solution than currently possible (not sure how well markerless works since haven't tested it). Additional points might be rigid bodies, clothing, props, ropes, etc.


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 Post subject: Re: Couple ideas
PostPosted: Thu Oct 29, 2009 2:29 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
All of the features listed by you are already in the works. It may take some time for us to implement them but they are definitely in the plan.


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