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 Post subject: Item bone
PostPosted: Thu Apr 11, 2013 5:22 pm 

Joined: Sat Jul 09, 2011 4:11 am
Posts: 13
Hey there.
Would it be possible to add a new bone to the setup? It would be cool if we could use that bone for items/props, i.e. link the motion controller to that bone. That way we could easily apply props to our character in the game engine. Applying props to a bone is very easy, and instead of using the hand bone (as we are doing it right now) it would be quite nice to use a different bone for that, that does not affect the hand position.

We simply attach the motion controller to one of our props. http://www.abload.de/img/img_5413tfjd3.jpg
We then attach the rotation to the hand. http://www.abload.de/img/animationgdjd7.jpg

As you can see it is not a perfect solution. Attaching the prop to a specialized item bone would be quite nice.


Btw. thank you again for helping me with my little problem. It turned out to be working much better than expected. You made a great software. Thanks alot!


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 Post subject: Re: Item bone
PostPosted: Tue Apr 16, 2013 12:35 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Thanks for suggestion. It looks like a nice addition.
However, this requires adding explicit support for props to Studio, which is a bit of work. The easiest way I see is allowing to attach motion controller to bones of a target character. We'll consider this for future versions.


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