ipisoft.com
https://forum.ipisoft.com/

Item bone
https://forum.ipisoft.com/viewtopic.php?f=4&t=7182
Page 1 of 1

Author:  olafson [ Thu Apr 11, 2013 5:22 pm ]
Post subject:  Item bone

Hey there.
Would it be possible to add a new bone to the setup? It would be cool if we could use that bone for items/props, i.e. link the motion controller to that bone. That way we could easily apply props to our character in the game engine. Applying props to a bone is very easy, and instead of using the hand bone (as we are doing it right now) it would be quite nice to use a different bone for that, that does not affect the hand position.

We simply attach the motion controller to one of our props. http://www.abload.de/img/img_5413tfjd3.jpg
We then attach the rotation to the hand. http://www.abload.de/img/animationgdjd7.jpg

As you can see it is not a perfect solution. Attaching the prop to a specialized item bone would be quite nice.


Btw. thank you again for helping me with my little problem. It turned out to be working much better than expected. You made a great software. Thanks alot!

Author:  vmaslov [ Tue Apr 16, 2013 12:35 am ]
Post subject:  Re: Item bone

Thanks for suggestion. It looks like a nice addition.
However, this requires adding explicit support for props to Studio, which is a bit of work. The easiest way I see is allowing to attach motion controller to bones of a target character. We'll consider this for future versions.

Page 1 of 1 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/