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| Item bone https://forum.ipisoft.com/viewtopic.php?f=4&t=7182 |
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| Author: | olafson [ Thu Apr 11, 2013 5:22 pm ] |
| Post subject: | Item bone |
Hey there. Would it be possible to add a new bone to the setup? It would be cool if we could use that bone for items/props, i.e. link the motion controller to that bone. That way we could easily apply props to our character in the game engine. Applying props to a bone is very easy, and instead of using the hand bone (as we are doing it right now) it would be quite nice to use a different bone for that, that does not affect the hand position. We simply attach the motion controller to one of our props. http://www.abload.de/img/img_5413tfjd3.jpg We then attach the rotation to the hand. http://www.abload.de/img/animationgdjd7.jpg As you can see it is not a perfect solution. Attaching the prop to a specialized item bone would be quite nice. Btw. thank you again for helping me with my little problem. It turned out to be working much better than expected. You made a great software. Thanks alot! |
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| Author: | vmaslov [ Tue Apr 16, 2013 12:35 am ] |
| Post subject: | Re: Item bone |
Thanks for suggestion. It looks like a nice addition. However, this requires adding explicit support for props to Studio, which is a bit of work. The easiest way I see is allowing to attach motion controller to bones of a target character. We'll consider this for future versions. |
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