Change font size
It is currently Sun Oct 06, 2024 6:47 pm


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
PostPosted: Sat Jun 27, 2020 7:52 am 

Joined: Wed Jun 03, 2020 10:24 am
Posts: 8
I must not be the first one to propose that but
would it be possible to add motion controller rotation data to any bones , not just the hand/head ?
Ipi software use great IK tech for guessing the bone rotations but it can be so much better imo.

Like the pelvis for exemple, if you try to do let's say a CatWalk or a Baladi , it's always super stiff , because it doesnt track the pelvis rotation.
Or the upper/forearm so the IK elbow pole vector have the correct rotation instead of guessing, resulting in 'ok looking' stiff arms.

Who knows , maybe even add rotation to fingers bones or even feets to improve feet floor contact/precision.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net