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| Assigned finger bones for source engine skeletons https://forum.ipisoft.com/viewtopic.php?f=4&t=9737 |
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| Author: | DPotatoman [ Wed Mar 22, 2017 1:07 pm ] |
| Post subject: | Assigned finger bones for source engine skeletons |
Title. Shouldn't be a huge deal, should it? |
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| Author: | vmaslov [ Thu Mar 23, 2017 2:55 am ] |
| Post subject: | Re: Assigned finger bones for source engine skeletons |
It shouldn't. I suppose this is the right naming? http://kicodora.com/models/9-valve-biped-bone-names |
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| Author: | DPotatoman [ Thu Mar 23, 2017 5:11 am ] | ||
| Post subject: | Re: Assigned finger bones for source engine skeletons | ||
vmaslov wrote: It shouldn't. I suppose this is the right naming? http://kicodora.com/models/9-valve-biped-bone-names Awesome! These are accurate, there is also another archetype I'm attaching both as .DMX below
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| Author: | vmaslov [ Wed Apr 19, 2017 11:26 am ] |
| Post subject: | Re: Assigned finger bones for source engine skeletons |
Released in v3.5.0.214. |
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| Author: | DPotatoman [ Wed Apr 19, 2017 1:45 pm ] |
| Post subject: | Re: Assigned finger bones for source engine skeletons |
vmaslov wrote: Released in v3.5.0.214. Thank you! |
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