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What 3D editing program are you using?
In order of questions:
1) The model you create will control the sleeves by the weighting to the particular bone, since iPi doesn't use twist bones in their retargeting, the Moves will only control the rotations for the hands, that is correct. If your model skeleton has twist bones for the wrist, you can then manually adjust the wrist rotations when needed, iPi tracking is just not as accurate for slight motion as marker systems in that regard, but it is close enough for most actions.
2) The black gloves would be best, I haven't used a black sleeve with black gloves, easy to change long shirt color if used, yes? (I stopped using long sleeve shirt at all, just use arm skin color now), but I do use solid black pants with solid black shoes, or only black socks without issue, I guess a test if black on black arms/hands would work similarly would be the only way for you to personally find out. Many times you don't need to worry so much about the arm twist if just slightly off while tracking, with the Moves after you finish tracking the video, apply their data, then run the Refine process, don't worry if you see the hand flip backwards while running it, when it finishes re-apply the Move data again and it should correct many of the issues you saw prior, or limit them much better, but you may still need to do a slow-mo scrub of the timeline and fix anything that needs it, many times just running running Refine again back and forth a few times over those areas will correct it, but don't run the jitter removal at all until you are happy with the tracking and refine.
3) Without being able to see the MPN long number on the sticker, there is no real way to tell, but drifting is a sure sign they are newer ones without the magnetometer, and usually I hear those start to drift after 30 secs. and no way to really stop it... This drifting I don't experience, but I am sure anything I state would be less effective with drift. The MPN that has the mag. is lower MPN number starting with 200 or 220, possibly up to 300, but anything starting with 400 and up is new with no mag, older models which are hard to find now are out there on eBay, price varies, but be sure to ask what MPN from seller before purchase. It is the really long number at the bottom of the rear sticker.
4) Head looking up a bit is common without a head Move, you can try being sure the performer always starts off looking at something lower, human nature is to hold head tilted back a bit when looking directly forward, or try a bit taller Actor size, 1-2 cm, or pulling the head wrap used a bit lower on the brow, but remember to always have the performers rear of neck exposed fully, or neck tracking will suffer and again, in my opinion head tracking should always be turned on while tracking the PS Eye video for better results, you can always use a layer in post to adjust the head from frame 1 throughout, so shouldn't be that big of an issue to fix later.
5) When using the hand Moves, it is also very important to set the Move on the Actor in iPi and the hand of the Actor very close to what the video shows before applying the data to get more accurate rotations, (you can adjust the hand, or the Moves positioning at anytime for better results, doing this is non destructive to the already refined animations, but the arm must be the right length of the performer also, then always run Moves data as very last step before any exporting.
If you are new to using iPi, there are certain things you will learn through trial and error, there are just too many varying ways users run their own processes, I am just stating some of the ways I found helpful for me in my studio set up, yours may vary as well, but iPi is not a one tracking run and done type system, you will have to get your own best practices worked out, but most can be solved right within iPi studio itself before exporting, just takes a bit of time to get it working faster for yourself.
I can get in and out of an iPi tracking of a 1 minute single dancer video in an hour or less from opening a new video, all refinements and export within an hour now for the most part, but I run my tracking on low resolution speed using a GTX 970 FTW, would be faster yet if I upgraded to a 1070, or better, but not going to yet, waiting for the next version from EVGA/Nvidia to be released, 20 series, or whatever it will be named, the 1070 model has been stated to track twice as fast as the 970 though, but dual cards don't have any better results with iPi usually.
Also, in tough areas, you can switch back to the old tracking algorithm, this doesn't affect any of the tracking you have done in other areas, but to be safer you can adjust the ROI just to the areas to be re-run, what I do anyway, just use the bracket icons in the lower tool ribbon to quickly set this.
You can also use the search function at the top of the page also, using my user name to find many posts that may explain more for you.
I record and track high energy dancers frequently, some videos in the Videos Index, with great results just using the iPi integral tools and hand Moves, then in post I clean up more, which you will have to do with any mocap system anyway and depends on how well motions were performed to match the character used on, mocap and characters are not always symetrical.
Hope this helps.
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