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 Post subject: 3Ds max issue
PostPosted: Sat Sep 10, 2011 11:22 am 

Joined: Sat Sep 10, 2011 11:13 am
Posts: 3
so this happens:
Image

I am new to ipisoft and am confused why this happens. I try changing the actor size but to no prevail.

Why?

Thanks in advanced


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 Post subject: Re: 3Ds max issue
PostPosted: Sat Sep 10, 2011 6:42 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
I think in order to use BVH in Biped you have to use an MNM marker file.

So... as it turns out, the process I discovered earlier doesn't necessarily work if you already have a mesh. The reason for this, as far as I can tell, is that importing BVHs in 3DS Max will scale your biped to the BVH scale. This can wreak havoc with the skinning of the mesh and cause other scaling issues.

The solution is to import the BVH, then *export* it as a BIP, which is 3DS Max's native biped motion format. Then you can reset & reimport the BIP onto your biped, and it will scale properly.


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 Post subject: Re: 3Ds max issue
PostPosted: Sat Sep 10, 2011 7:42 pm 

Joined: Sat Sep 10, 2011 11:13 am
Posts: 3
Glad its not just something I did wrong. I will have to try this method tommorow. Thanks bones :)


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 Post subject: Re: 3Ds max issue
PostPosted: Sun Sep 11, 2011 10:47 am 

Joined: Sat Sep 10, 2011 11:13 am
Posts: 3
It worked. Thanks bones. Only problem is that the biped has an annoying position of -0.886m on the X. How can I change the X position?


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