Sorry for removing low-res tracking. We will bring it back in one of upcoming versions. But it only makes sense now as an option for slow computers. For fast computers, tracking in new version is actually faster because it's single-pass now (it you do not count relatively fast Jitter Removal pass). Earlier, low-res tracking was an additional pass.
Please note that low-res tracking makes sense only for slow computers (like notebooks). On fast computers there is very little difference between low-res an high-res tracking. For example, with a GeForce GTX 285 it takes 1.7 seconds per frame in high-res and 1.3 seconds per frame in low-res.
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It seems that dmc can't track spine, neck, head, shoulders and wrists. Well everything except the spine can be easily animated, so i would suggest you to look into that first for the next versions.
We do track spine in current version. If you have videos where spine is not tracked correctly, could you please send me a sample video (we promise we will only use it for debugging; we can sign an NDA if required). Alternatively, you can just describe the motion and we will try to reproduce it in our testing.